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libGPUSupportMercury.dylib iOS Crash

libGPUSupportMercury.dylib iOS Crash

I’ve been seeing the libGPUSupportMercury.dylib iOS Crash and having a tough time naillibGPUSupportMercury.dylib iOS Crashing it down. I still can’t reproduce it predictably.

However, I believe I have enough to avoid it.

libGPUSupportMercury.dylib iOS Crash

For me it’s happening in the initWithFrame: call for MKMapView in the background. The app monitors for significant location changes. When it’s launched from a location change, initializing the map view crashes (sometimes).

You might need to check the state of the app before making UI calls/updates:

[UIApplication sharedApplication].applicationState == UIApplicationStateActive // or inactive or background

1 libGPUSupportMercury.dylib gpus_ReturnNotPermittedKillClient + 10
2 libGPUSupportMercury.dylib gpusSubmitDataBuffers + 108
3 libGPUSupportMercury.dylib gldCreateContext + 206
4 GLEngine gliCreateContextWithShared + 600
5 OpenGLES -[EAGLContext initWithAPI:properties:] + 404
6 OpenGLES -[EAGLContext initWithAPI:sharedWithCompute:] + 140
7 VectorKit ggl::OESContext::OESContext(ggl::GLDevice*, std::__1::shared_ptr<ggl::OESSharegroup>) + 528
8 VectorKit ggl::GLDevice::createRenderer() + 108
9 VectorKit -[MDDisplayLayer _createGLLayer] + 164
10 VectorKit -[MDDisplayLayer init] + 68
11 VectorKit -[VKMapView initWithGlobe:shouldRasterize:inBackground:] + 484
12 MapKit -[MKBasicMapView initWithFrame:andGlobe:shouldRasterize:] + 360
13 MapKit -[MKMapView _commonInitFromIB:gestureRecognizerHostView:showsAttribution:] + 1016
14 MapKit -[MKMapView initWithFrame:] + 128